Actually there isn't much to say about the materials, there
is 28 of them and all of them is finalRender materials.
The main body of the car got a falloff map in the diffuse
slot, going from black to white and a falloff map in the
self-illumination slot going from grey to white, and it's
using metallic reflections. The rest of the materials is
simple fR materials with a bitmap in the diffuse and a bit
of reflections, so all in all none of the materials is actually
complicated.
The textures for the scene is mainly put together from
various scans and photos, only parts of the headlight and
the whole tire is painted by hand. On Fig 26. You can see
all the textures used for the scene.
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