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Modeling
 

This section will be about how the beetle is modeled in Rhino 1.1

First thing to do is to setup the blueprints. I do this by importing the blueprint bitmap into the background of Rhino, and then draw on top of it using NURBS curves (Fig 05.). Remember when drawing with nurbs curves, draw them as simple as possible, it will save you a lot of work later on, and will make the surfaces as smooth and simple.

When I got the blueprints in 2d I rotate them into 3d, see Fig 06.




Fig 05.


Fig 06.

Front Arc
 

The first thing I started modeling was the front arc. This was one of the main parts of the car. On Fig 07. You can see how I made the outline for the front arc, using curves (99% of the time I use curves, and not interpolated curves) When I draw these curves I always make them with the fewest points as possible, when working with NURBS it's always a good idea to keep things simple, if you use too many points you will quickly get some bulgy surfaces, they will look ugly, and you will get a hard time filleting the edges.

With these 4 curves I could easily make a 2-rail sweep, the result can be seen on Fig 08. But as you can see the surface is far from simple and it doesn't fit the blueprints at all. To make the surface more simple I used the "removeknotsrf" command and removed all the knotlines that I didn't need to form the shape. With a lot simpler surface I manually tried to deform the surface to fit the blueprints better, the final result can be seen in Fig09. But as you can see it actually doesn't fit the blueprints, but thats because the lines in the blueprint isn't the contour line but intersection lines between the arc and side/hood of the car. So to see if the arc is correct I used the top view as reference and drew what you see as a green line in Fig 04. If I trim away the area inside the greenline, the arc should fit with the blueprint. on Fig 10. you can see how it looks when it's trimmed.

After I made the front arc I of course made the back arc, using the exact same tecnique.

You may ask yourself why I didn't make the half of the arc and then mirrored it to make the whole piece. I could have done it this way, by having one of the rails going trough the middle of the car, but it would have been impossible to get a perfect curvature over the seam.




Fig 07.


Fig 08.


Fig 09.


Fig 10.
Side
 

When all the reference material was found, I analysed the model to figure out how to model it. As you can see on Fig 04. I divided it into parts, the red parts is of course almost the same part as the back. My plan was to model the front arc (red part) and then mirror it and adjust it to make the back arc. These two parts should of course fit 100% to the blueprints, but even though they fit, it's not necessarly right.
The blueprint is only 2d, so we can only see wether the outline is right or not. But if I made an intersection between the green line and the red parts, I could see on the front and back view on the blueprint if the 3D model was right or not. it's pretty essential to do this kinda cuts to see if the 3d is ok when working with blueprints. If the front and back arc is ok, it's going to be relative easy to make the side (blue part)




Fig 11.


Fig 12.

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