The initial analyzing-pass is for the front rendering 21 minutes,
so it's the actual rendering that takes the most time, not
calculating the GI. Mem usage was around 500 meg.
Hardware / Software
Still Frames 3000x1500
Rendertime
Animation768x384
Frames
Rendertime
Front
1h 31m
Sequence1
100
241m
Back
1h 34m
Sequence2
100
242m
Interior
2h 23m
Sequence3
100
406m
Side
1h 15m
Sequence4
100
318m
Wheel
1h 51m
Sequence5
100
392m
Hood
1h 10m
Sequence6
100
247m
Headlight
2h 58m
Sequence7
150
702m
Front low
1h 47m
Back low
1h 24m
Sum
750
2156m (36h)
2,87m/frame
Wheel close
5h 41m
The initial analyzing-pass is for the front rendering 21 minutes,
so it's the actual rendering that takes the most time, not
calculating the GI. Mem usage was around 500 meg.
Useless information
Faces: 828998
Samples: 43929
Rays cast: 47804496
226 Rhino files using 758meg.
159 3dsmax files using 3624meg.
94 Texture files using 257meg.
428 Renderings using 561meg.
3036 Animation files using 1037meg.
If you count the last bits and pieces I got exactly 5000 files
using 7,07GB