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Rendertimes

Still Frames 3000x1500
Rendertime
  Animation768x384 Frames Rendertime
Front 1h 31m   Sequence1 100 241m
Back 1h 34m   Sequence2 100 242m
Interior 2h 23m   Sequence3 100 406m
Side 1h 15m   Sequence4 100 318m
Wheel 1h 51m   Sequence5 100 392m
Hood 1h 10m   Sequence6 100 247m
Headlight 2h 58m   Sequence7 150 702m
Front low 1h 47m        
Back low 1h 24m   Sum 750 2156m (36h) 2,87m/frame
Wheel close 5h 41m        

The initial analyzing-pass is for the front rendering 21 minutes, so it's the actual rendering that takes the most time, not calculating the GI. Mem usage was around 500 meg.


Hardware / Software

Still Frames 3000x1500
Rendertime
  Animation768x384 Frames Rendertime
Front 1h 31m   Sequence1 100 241m
Back 1h 34m   Sequence2 100 242m
Interior 2h 23m   Sequence3 100 406m
Side 1h 15m   Sequence4 100 318m
Wheel 1h 51m   Sequence5 100 392m
Hood 1h 10m   Sequence6 100 247m
Headlight 2h 58m   Sequence7 150 702m
Front low 1h 47m        
Back low 1h 24m   Sum 750 2156m (36h) 2,87m/frame
Wheel close 5h 41m        

The initial analyzing-pass is for the front rendering 21 minutes, so it's the actual rendering that takes the most time, not calculating the GI. Mem usage was around 500 meg.


Useless information

Faces: 828998
Samples: 43929
Rays cast: 47804496

226 Rhino files using 758meg.
159 3dsmax files using 3624meg.
94 Texture files using 257meg.
428 Renderings using 561meg.
3036 Animation files using 1037meg.
If you count the last bits and pieces I got exactly 5000 files using 7,07GB



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