Next thing to do is model the actual rubber
of the tire, some might do this with bump maps but my oppinion
is that it looks completly ridiculous.
First thing to do is to figure out how the
pattern for the tire is, for this I used one of my reference
images I took at my dealer. But as I'm written this I can
see I made a mistake, I assumed the tire was mirrored over
the middle but I see now it isn't.. ups.. The pattern is
tiling all the way around the tire, so it's obvious to just
make a small pieces and tile it, on Fig 22. you can see
the small piece I've made, ready to tile along the x-axis.
I then copied the piece out, how many times
I don't remember, you can count for yourself on Fig 23.
But the count is quite important, to make the tire I bend
all the pieces, and the count pretty much decides the radius.
The result can be seen on Fig 24 I welded all the vertices
of the tire, and extruded all the open inwards to "form"
the finish rubber tire. On Fig 25. you can see the final
tire with textures and everything rendered with finalRender
plus a bit of photoshop work.
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