The entire car is modeled in Rhino. A superb
program for industrial products. I know I've said earlier that
I hate NURBS, but I don't anymore, rhino NURBS is really cool,
and infact very easy, the porsch is actually my first Rhino
project besides some tutorials and tests.
It has primarily been made with sweeps and trims, the blend
command was used to "connect" the sides of the car
with the bonnet. All the edges on the car is filleted, so it
doesn't have a single sharp corner.
For the light I used SkyDome a macroscript
for MAX that makes a lot of lights inside a hemisphere, to
simulate global illumination. (Edit: The script is outdated
today)
The "body" of the car got a standard material, with
a raytrace mat in the reflection slot, not set too high. The
diffuse got a falloff, so the edge of the car gets a slighty
different color than the rest.
The metal material is almost like the body, except the diffuse
map got a falloff with several white and black colors, and
the reflection is set pretty high.
It's all placed inside a big sphere, so the car got something
to reflect. The sphere got a gradient map as you can see it
in the "wheel shot"
The headlight got a texture map of a real headlight, but it's
transparent so you can see something behind it. This is explained
under "additional images" under the headlight thumbnail. |